![]() Ritchie's Sherlock Holmes is a breathless action-adventure that hits the ground running. Guy Ritchie has made the most exciting, eccentric and accessible film version yet of the world's greatest detective (sorry, fellow Bat-fans, but Arthur Conan Doyle's sleuth held that title long before the Dark Knight). Things hardly seem "elementary" for this Sherlock Holmes. Holmes must not only contend with Irene, and whatever her ties are to his case, but also with the imminent break-up of his partnership with Watson, who is getting married and moving out of the 221B Baker Street flat they've long shared. ![]() During the course of his investigation, Holmes' path once again crosses with that of the duplicitous Irene Adler ( Rachel McAdams), the American beauty who broke his heart years before. Luckily you can go back and replay the conclusion until you make the right selection.IF you’re able to combine the clues in the right way.Holmes and Watson must race against time to stop the treacherous Lord Blackwood ( Mark Strong, who looks like Andy Garcia's British twin), a former member of Parliament turned black magic-wielding occult leader who has apparently returned from the dead. Like a game of Clue, several possible outcomes are plausible, but only the final conclusion screen reveals whether the right call was made. Since many deductions are based on very circumstantial evidence (a rope was tied with a sailor’s knot, so a sailor must have been present!), there’s rarely a proverbial smoking gun that clearly points toward any one suspect. The problem here is that each case has more than one possible conclusion - with only one being the “correct” one. Clues can be combined to make deductions, leading to the final deduction of the murderer’s identity. While it’s easy to find clues, making the right sense of them can be another matter. A plus is that overly challenging puzzles can be skipped without penalty. Testing and picking locks present mini-puzzles that range from dreadfully easy to brutally difficult. Some clues will require further research, such as consulting an archive of old newspapers and encyclopedias, while others may need to be tested in Holmes’ lab. It’s a bit limited, since there are no secret areas or unlockables to uncover – but on the bright side, because detective vision didn’t need to be activated unless I was prompted to do so I didn’t waste time hunting for hidden clues that weren’t there. Objects of interest are clearly marked by floating text boxes some may require activating Holmes’ detective vision (similar to Batman’s in the Arkham series) which uncovers secrets that would go unnoticed by lesser sleuths. Controlling Holmes from a third- or first-person perspective, discovering clues by searching crime scenes for evidence and questioning suspects is pretty easy and straightforward. No overarching mystery, no grand denouement. Holmes’ brother Mycroft, a British government official, shows up early on to foreshadow the concluding case, but otherwise the anthology just.ends. My one criticism about the structure of these cases is that they’re all standalone stories, with nothing really linking them together except for the involvement of Holmes and his trusty chronicler, Dr. And like a good winding mystery, the person who did it is rarely the one you suspect initially. Murder is afoot in each of the cases, but that doesn’t stop them from being diverse from a gruesome death by whaling harpoon to an Egyptian-style ritual killing, the plots had me riveted. Crimes and Punishments takes place over the course of six perplexing, well-written cases that give Holmes ample opportunities to do what Holmes does best: Snoop around crime scenes for clues, interrogate suspects, and talk down to just about everyone he meets.
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